How Pay-As-You-Go Works

RentGameServer.gg uses a prepaid, pay-as-you-go model. Instead of a recurring subscription, you top up a credit balance and your servers spend from it while they run.

The basics

  • 1 credit = 1 unit of your currency. If your wallet is in USD, 1 credit = $1. If it's in IDR, 1 credit = Rp 1. There is no hidden conversion.
  • You buy credits in advance. See Buying Credits.
  • Running servers charge by the hour. Each server has its own hourly rate based on the game, region, and size you chose.

How a server spends your credits

  1. When you create or start a server, it charges one full hour upfront.
  2. While it runs, it charges again at the start of each new hour.
  3. When you stop the server, billing pauses — any unused time you already paid for is banked and restored the next time you start it.
  4. If your balance is too low to cover the next hour, the server is gracefully stopped (your data is kept) rather than charging you a negative balance.

Think of it like a parking meter: you feed it for the hour, and if you leave early the remaining time is saved for later instead of being lost.

What affects the hourly rate?

Factor Effect on price
Game Heavier games need more powerful hardware, so they cost more per hour.
Region Prices vary slightly by data-center location.
Size / tier Larger sizes (more CPU and RAM) cost more per hour.

You always see the exact hourly rate before you confirm a server, and again whenever you resize it. Continue to How Hourly Billing Works for the full details.