How Hourly Billing Works
Hourly billing is the heart of pay-as-you-go. This page explains exactly how and when your servers charge your balance.
The "parking meter" model
Each running server works like a parking meter:
- Upfront charge. When you create or start a server, it immediately charges one full hour at its hourly rate.
- Per-hour renewal. While it keeps running, it charges another full hour at the start of each new hour.
- Stop to pause. When you stop the server, billing pauses and any unused time you already paid for is banked for next time — see Pausing Billing by Stopping.
Each server keeps its own hourly timer, so charges are spread across the clock rather than all hitting at the top of the hour.
What the hourly rate is based on
| Factor | Effect |
|---|---|
| Game | Heavier games run on bigger hardware and cost more. |
| Region | The data-center location affects the rate. |
| Size / tier | Larger sizes (more CPU and RAM) cost more per hour. |
You always see the exact hourly rate before confirming a new server, and again whenever you resize one.
Charges are rounded up to the hour
Billing is in whole-hour blocks. Starting a server charges a full hour even if you only intend to play for a few minutes — but if you stop early, the rest of that hour is saved rather than wasted.
Pricing and your currency
There's no foreign-exchange conversion. USD wallets are charged in USD and IDR wallets are charged in IDR, each from its own price list. Your balance and charges are always shown in your wallet currency.
Want to spend less?
The simplest lever is time: stop servers when nobody's playing. You can also pick a smaller size if your player count is low.